{"name":"Skull Watch","level":"3-level","school":"Necromancy","classes":"Bard, Cleric, Paladin","castingtime":"1 Action","range":"Touch","duration":"Special","components":" V, S, M ","materials":"A humanoid skull","ritual":"1","description":"[justify]Your magic causes a humanoid skull to float 5\r\nfeet off the ground, facing a direction you\r\nchoose. It monitors a 60 foot cone in that\r\ndirection, subject to sight lines. If a living\r\ncreature enters that area, it utters a piercing\r\nshriek which can be heard for hundreds of\r\nyards, then falls to the ground, its magic spent.\r\nProvided you are on the same plane of\r\nexistence as the skull, even if you can\u2019t hear it\r\nyou are aware of it when it is triggered.[\/justify]\r\n[justify]Every creature other than you within 30 feet of\r\nthe skull when it activates must make a\r\nsuccessful Constitution saving throw or be\r\ndeafened until the end of its next turn.[\/justify]\r\n[justify]The skull can be destroyed by a creature which\r\napproaches from a direction not part of its\r\nmonitoring zone. The skull has AC 12, 10 hit\r\npoints, is resistant to slashing and piercing\r\ndamage, and is vulnerable to bludgeoning\r\ndamage. You are not made aware of the skull\u2019s\r\ndemise if it is destroyed without triggering.[\/justify]\r\n[justify]The skull\u2019s magic works until it is triggered or\r\nthe next dawn.[\/justify]\r\n","higherlevels":"","source":"Magicka Serella","tabledata":"","tags":"Spell,Bard,Cleric,Paladin,3rd Level","templateId":"19","blockId":"221893","isShared":"1"}