{"name":"Fever Dream","level":"5-level","school":"Illusion","classes":"Bard, Warlock, Wizard","castingtime":"1 action","range":"60 feet","duration":"Concentration, up to 1 minute","components":"V, S","materials":"","description":"Choose a target within range which can see and hear\r\nyou. That target must succeed on a Wisdom saving throw\r\nor it breaks out in a cold sweat as a burning fever sinks\r\ninto its mind. It immediately gains a level of exhaustion.\r\nIn addition, a creature which fails the Wisdom saving\r\nthrow has difficulty focusing its mind. Each time it\r\nattempts to cast a spell or concentrate on one already\r\ncast, it must make a Constitution saving throw. On a\r\nfailure, concentration is lost or the spell fails. When the\r\nspell fails, either at the end of its duration, you dismiss it,\r\nor it is dispelled, the target is stunned until the end of its\r\nnext turn.\r\n\r\nIf the target of fever dream is already suffering the\r\neffects of a luminous swarm or prickling torment spell\r\n(q.v.), the saving throws for fever dream are made with\r\ndisadvantage.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Bard, Warlock, Wizard, 5th-level","templateId":"19","blockId":"223895","isShared":"1"}