{"name":"Heart of Water","level":"3-level","school":"Transmutation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 action","range":"Self","duration":"8 hours","components":"V, S","materials":"","description":"While heart of water is in effect, you gain a swim speed\r\nequal to your movement speed and the ability to breathe\r\nwater as if under the effect of a water breathing spell.\r\nIn addition, you gain advantage on checks to escape\r\ngrapples. Furthermore, while heart of water is active, you\r\ncan use your reaction to cast the freedom of movement\r\nspell on yourself. This benefit lasts for 1 minute. Once\r\nthe freedom of movement effect has been used, heart of\r\nwater ends.\r\nIf heart of water is active on you at the same time as\r\nheart of air, heart of earth, and heart of fire, you become\r\nimmune to extra damage from critical hits and sneak\r\nattacks.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Druid, Sorcerer, Wizard, 3rd-level","templateId":"19","blockId":"223938","isShared":"1"}