{"name":"Incendiary Slime","level":"2-level","school":"Conjuration","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"60 feet","duration":"1 minute","components":"V, S, M","materials":"a drop of lamp oil","description":"Slick flammable slime covers the ground in a 10-foot\r\nsquare centered on a point within range and turns it\r\ninto difficult terrain for the duration. When the slime\r\nappears, each creature standing in its area must succeed\r\non a Dexterity saving throw or fall prone. A creature that\r\nenters the area or ends its turn there must also succeed\r\non a Dexterity saving throw or fall prone.\r\nIn addition, if any fire damage is dealt within the area\r\nof the spell (or to a creature which failed its saving throw\r\nto avoid falling prone), the slime bursts into flame. Any\r\naffected creature or creature in the area must make\r\na Dexterity saving throw, taking 4d6 fire damage on a\r\nfailed save or half as much damage on a successful one.\r\nSetting the slime alight ends the spell\u2019s duration.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Sorcerer, Wizard, 2nd-level","templateId":"19","blockId":"223946","isShared":"1"}