{"name":"Rip","level":"5-level","school":"Transmutation","classes":"Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"30 feet","duration":"Concentration, up to 1 minute","components":"V, S, M","materials":"two black gloves worth at least 20 gp","description":"You point at one creature of Large size or smaller that\r\nyou can see within range. The creature must make a\r\nConstitution saving throw or take 2d10 slashing damage,\r\nas it begins to rip apart. On a successful save, the target\r\ntakes half the damage, suffering from only minor tears.\r\nOn each of your turns for the duration, you can use a\r\nbonus action to force the creature to make another saving\r\nthrow and suffer the damage again.\r\nIf a creature is reduced to 0 hit points by this spell, it\r\ndies as it is ripped in half.","higherlevels":"At higher levels: When you cast this spell using a spell\r\nslot of 7th level or higher, the damage increases by 1d10\r\nfor every two slot levels above 5th.","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Sorcerer, Warlock, Wizard, 5th-level","templateId":"19","blockId":"224162","isShared":"1"}