{"name":"Confusion","level":"4-level","school":"Enchantment","classes":" Bard, Druid, Sorcerer, Wizard, Cleric (Knowledge Domain), Fighter (Eldritch Knight), Paladin (Oathbreaker), Paladin (Oath of Treachery), Rogue (Arcane Trickster)","castingtime":"1 Action","range":"90ft","duration":"up to 1 Minute","components":"V, S, M","materials":"Three nut shells","concentration":"1","description":"This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\r\n\r\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. \r\n\r\n[table][tr]\r\n[th]d10[\/th][th]Behavior[\/th]\r\n[\/tr][tr]\r\n[td]1[\/td][td]The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.[\/td]\r\n[\/tr][tr]\r\n[td]2-6[\/td][td]The creature doesn't move or take actions this turn.[\/td]\r\n[\/tr][tr]\r\n[td]7-8[\/td][td]The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.[\/td]\r\n[\/tr][tr]\r\n[td]9-10[\/td][td]The creature can act and move normally[\/td]\r\n[\/tr][\/table]\r\n\r\nAt the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. ","higherlevels":"When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. ","source":"","tabledata":"","tags":"Talonz, Spells, 4th","templateId":"19","blockId":"228625","isShared":"1"}