{"name":"Fentoris Balwraek","race":"Wood Elf","profession":"Eldritch Knight","cr":"4","size":"Medium","languages":"Common, Elven","alignment":"Lawful Neutral","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"17 (Hide + Repulsion Shield)","hitpoints":"62 (8d10+16)","strength":"19","dexterity":"15","constitution":"14","intelligence":"16","wisdom":"12","charisma":"6","movement":"35","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Passive Perception 14, Darkvision 60ft.","skills":"Athletics +7, Perception +4, Survival +4, Investigation +6","savingthrows":"Strength +7, Constitution +5","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Spellcasting.[\/b] Fentoris is an 8th level spellcaster. His spellcasting ability is Intelligence (Spell Save DC 14, +6 to hit with spell attacks, +3 spell modifier). Fentoris has the following wizard spells prepared:\r\n[br]\r\n[br]\r\n[b]Cantrips.[\/b] [i](At will)[\/i] Blade Ward, Poison Spray, Shocking Grasp, Toll The Dead\r\n[br]\r\n[b]1st Level.[\/b] [i](4 Slots)[\/i] Charm Person, Hideous Laughter, Shield, Identify\r\n[br]\r\n[b]2nd Level.[\/b] [i](2 Slots)[\/i] Alter Self, Magic Weapon, Misty Step","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Fey Ancestry.[\/b] Fentoris has advantage on saves against being charmed, and magic can\u2019t put him to sleep.\r\n[br]\r\n[br]\r\n[b]Mask of the Wild.[\/b] Fentoris can attempt to hide even when he is only lightly obscured.\r\n[br]\r\n[br]\r\n[b]Weapon Bond.[\/b] Fentoris has created a magical bond between himself and his longsword. He can't be disarmed of the sword unless he is incapacitated, and he can summon it as a bonus action to his hand (if it's on the same plane of existence).\r\n[br]\r\n[br]\r\n[b]Shield Master.[\/b] If Fentoris takes the Attack action on his turn, he can use a bonus action to try to shove a creature within 5 ft. of him with his shield. If he isn't incapacitated, Fentoris can add his shield's AC bonus (3) to any DEX saving throw he makes against effects that target ONLY him.","actions":"[b]Longsword.[\/b] [i]Melee Weapon Attack:[\/i] +7 to hit. 5ft. range. One target per attack. [i]Hit: 1d8+6 slashing damage.[\/i]\r\n[br]\r\n[br]\r\n[b]Action Surge.[\/b] Fentoris can take one additional action on his turn. At the top of the round, roll a 1d6. If you get a 5 or 6, Fentoris regains this ability for the next turn.\r\n[br]\r\n[br]\r\n[b]Second Wind.[\/b] Fentoris can use a bonus action to regain 1d10 HP. At the top of the round, roll a 1d6. If you get a 6, Fentoris regains this ability for the next turn.\r\n[br]\r\n[br]\r\n[b]War Magic.[\/b] When Fentoris uses his action to cast a cantrip, he can make one weapon attack as a bonus action.","reactions":"[b]Shield Master Evasion.[\/b] If an effect allows half damage on success, Fentoris can use his reaction to take no damage.\r\n[br]\r\n[br]\r\n[b]Repulsion Shield.[\/b] While holding this special shield, Fentoris can use a reaction immediately after being hit by a melee attack to push the attacker up to 15 feet away.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Fentoris Balwraek, Nightingale","templateId":"22","blockId":"233212","isShared":"1"}