{"name":"Koulis","race":"Human","profession":"Bandit Leader","cr":"3","size":"Medium","languages":"Common, Halfling, Dwarvish","alignment":"Lawful Evil","description":"The leader of the ND bandit group.\r\nUpon searched the map to the bandit group's hideout and a letter containing orders from Don Karlo can be found.","ideals":"Money, money and more money!","bonds":"He is subordinate to Don Karlos.","flaws":"No affection for subordinates.","suggested_environments":"","ac":"15","hitpoints":"65","strength":"16","dexterity":"16","constitution":"14","intelligence":"14","wisdom":"12","charisma":"14","movement":"30","fly":"0","burrow":"0","hover":"0","swim":"10","climb":"15","senses":"Passive Perception 13","skills":"Athletics +5, Deception +4, Animal Handling +3","savingthrows":"Str +5, Dex +5, Wis +2","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Potion of Heal Moderate Wounds *2","actions":"[b]Multiattack[\/b] The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.\r\n\r\n[b]Scimitar[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage.\r\n\r\n[b]Dagger[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 4) piercing damage.\r\n\r\n[b]Dagger[\/b] Ranged Weapon Attack: +5 to hit, reach 20\/60 ft., one target. Hit: (1d4 + 3) piercing damage.","reactions":"[b]Parry[\/b] The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.","legendaryactions":"[b]Move Coward![\/b] Once per turn, when a bandit is out of range to perform a melee attack, it is forced to charge the most adjacent PC.\r\n\r\n[b]Charge Forward Scum![\/b] At the end of the first turn of combat, all bandits can move one more time.\r\n\r\n[b]Call in the cavalry![\/b] When most bandits are dead, summons two mounted bandits and his warhorse as reinforcements.\r\n\r\n[b]You die with me![\/b] When he falls to critical hp, he unleashes 4 scimitar attacks or until a PC falls unconscious. If Koulis should die, he performs \"You die with me!\" and falls unconscious instead.","lairdescription":"The ND hideout can be found in a cave near the roots of Mount.","lairactions":"","regionaleffects":"","image":"616735","tabledata":"","tags":"evil, humanoid, bandit","templateId":"22","blockId":"236526","isShared":"1"}