{"name":"Kal's Radiance","level":"4-level","school":"Abjuration","classes":"Wizard, Sorcerer, Bard","castingtime":"1 action","range":"90ft","duration":"1 minute","components":"V, S","materials":"","concentration":"1","description":"Bright light spreads within a 15-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.\r\n[br]\r\nWhen a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution Save or take [roll:6d6] radiant damage, or half damage on a success save. Additionally, that target is blinded for it's turn and emits a dim light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light caused by this spell go away when the spell ends. While a creature is in this sphere, their vision is reduced to 30ft if they're not blinded.","higherlevels":"","source":"","tabledata":"","tags":"","isShared":"on","templateId":"19","blockId":"241244","world":"ab018004-6033-401c-8eb1-d6411369eca8","folder":""}