{"name":"Spectral Steed","level":"3-level","school":"Conjuration","classes":"Paladin","castingtime":"10 Minutes","range":"Self","duration":"Instantaneous","components":" V, S, M ","materials":"Onyx dust worth 50 gp, which the spell consumes","description":"You summon a spirit that assumes the form of an\r\nunusually intelligent, strong, and loyal steed,\r\ncreating a long-lasting bond with it.\r\n\r\nAppearing in an unoccupied space within\r\nrange, the steed takes on a form that you\r\nchoose: a warhorse, a pony, a camel, an\r\nelk, or a mastiff. The steed has the\r\nstatistics of the chosen form, though\r\nit is an incorporeal undead creature\r\ninstead of its normal type, and gains the\r\nIncorporeal Movement trait, although it\r\ncannot use it while mounted. Additionally, if\r\nyour steed has an Intelligence of 5 or less,\r\nits Intelligence becomes 6, and it gains the\r\nability to understand one language of your\r\nchoice that you speak.\r\n\r\nYour steed serves you as a mount, both in combat and out,\r\nand you have an instinctive bond with it that allows you to\r\nfight as a seamless unit. While mounted on your steed, you\r\ncan make any spell you cast that targets only you also target\r\nyour steed.\r\n\r\nWhen the steed drops to 0 hit points, it disappears, leaving\r\nbehind no physical form. You can also dismiss your steed at\r\nany time as an action, causing it to disappear. In either case,\r\ncasting this spell again summons the same steed, restored to\r\nits hit point maximum. While your steed is within 1 mile of\r\nyou, you can communicate with it telepathically. You can't\r\nhave more than one steed bonded by this spell at a ime. As an\r\naction, you can release the steed from its bond at any time,\r\ncausing it to disappear","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Paladin,3rd Level","templateId":"19","blockId":"242217","isShared":"on"}