{"name":"Investiture of Necrosis","level":"6-level","school":"Transmutation","classes":"Sorcerer, Warlock, Wizard","castingtime":"1 Action ","range":"Self","duration":"Concentration, up to 10 minute","components":"V, S ","materials":"","description":"Necrotic energies race across your body, shedding dim light\r\nin a 60-foot radius for the spell's duration. The necrosis\r\ndoesn't harm you. Until the spell ends, you gain the following\r\nbenefits:\r\n[ul][li]You are immune to necrotic damage and resistant to\r\npoison damage.[\/li]\r\n[li]Any creature that moves within 5 feet of you for the first\r\ntime on a turn or ends its turn there takes 1d10 necrotic\r\ndamage.[\/li]\r\n[li]You can use your action to create a line of necrotic energy\r\n15 feet long and 5 feet wide extending from you in a\r\ndirection you choose. Each creature in the line must make\r\na Dexterity saving throw. A creature takes 4d8 necrotic\r\ndamage on a failed save, or half as much damage on a\r\nsuccessful one.[\/li][\/ul]","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Sorcerer,Warlock,Wizard,6th Level","templateId":"19","blockId":"243320","isShared":"on"}