{"name":"Conjure Shambling Mound","level":"7-level","school":"Conjuration","classes":"Druid","castingtime":"1 Minute","range":"60 feet","duration":"Concentration, up to 1 hour","components":"V, S ","materials":"","description":"You call forth an shambling mound created from any\r\nvegetation around you. Choose an unoccupied area near a\r\nsource of vegetation that you can see within range. A\r\nshambling mound will rise from the ground in this location.\r\nThe mound disappears when it drops to 0 hit points. The\r\nmound is friendly to you and your companions for the\r\nduration. Roll initiative for the mound, which has its own\r\nturns. It obeys any verbal commands that you issue to it (no\r\naction required by you). If you don't issue any commands to\r\nthe mound, it defends itself from hostile creatures but\r\notherwise takes no actions. If your concentration is broken\r\nbefore the spell's duration is reached, you lose control of the\r\nmound and it becomes hostile toward you and your\r\ncompanions. A hostile shambling mound can't be dismissed\r\nby you. It disappears when its hit points reach 0 or 1 hour\r\nafter you summoned it, whichever happens first. The DM has\r\nthe creature's game statistics.","higherlevels":"When you cast this spell using a 9thlevel spell slot, you summon two shambling mounds in\r\nunoccupied area that you can see.","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Druid,7th level","isShared":"on","templateId":"19","blockId":"243366"}