{"name":"Soul Imprisonment","level":"8-level","school":"Transmutation","classes":"Warlock, Wizard","castingtime":"1 Reaction, which you take when a creature you can see within 60 feet of you dies","range":"60 feet","duration":"Instantaneous","components":"V, S ","materials":"","description":"This spell snatches the soul of a humanoid as it dies and\r\nmerges it with your own. A possessed soul remains merged\r\nwith your own until the spell ends or until you release, which\r\nends the spell. While you possess a soul, you can exploit it in\r\nany of the ways described below. You can use a possess soul\r\nup to ten times. Once you exploit a soul for the tenth time,\r\nyou have the option to release it or destroy it, and the spell\r\nends. While a soul is possessed, the dead humanoid it came\r\nfrom can\u2019t be revived.\r\n\r\nYou are able to use an action on your turn to invoke one of\r\nthe following properties, which lasts for 24 hours. You can\r\nonly have one property active at a time. If you invoke a new\r\nproperty while one is active, the active one ends and is\r\nreplaced by the new one.\r\n\r\n[b]Assimilate.[\/b] You gain one of the creature's traits (your\r\nchoice).\r\n\r\n[b]Bolster.[\/b] You gain the creature's damage immunities and\r\ndamage resistances, if it had any.\r\n\r\n[b]Cognizance.[\/b] If the creature had blind sense, tremor sense\r\nor true sight you gain that ability.\r\n\r\n[b]Pathfinding.[\/b] You gain the creature's movement speed,\r\nwhich is added to your own. If the target could fly,\r\nswim, climb, or burrow you gain the ability to do\r\nso as well.","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Warlock,Wizard,8th Level","templateId":"19","blockId":"243402","isShared":"on"}