{"name":"Sea Priest","race":"Any Race","profession":"","cr":"2","size":"Medium","languages":"Common","alignment":"Any","description":"Clerics that work on ships to protect and guide the crew across the waves.","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"13 (Leather Armor)","hitpoints":"33 (6d8 + 6)","strength":"11","dexterity":"14","constitution":"12","intelligence":"10","wisdom":"13","charisma":"14","movement":"","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Passive Perception 10","skills":"Deception +4, Persuasion +4, Religion +2\r\n\r\n[b]Unshaking Faith.[\/b] The Sea Priest has advantage on saving throws against being charmed or frightened.","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The sea priest is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The sea priest has the following cleric spells prepared: \r\n\r\n[b]Cantrips (at will): [\/b]Light, Sacred Flame, Thaumaturgy[br]\r\n[b]1st level (4 slots):[\/b] Inflict Wounds, Fog Cloud, Thunderwave[br]\r\n[b]2nd level (3 slots):[\/b] Augury, Spiritual Weapon[br]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Multiattack[\/b]. The Sea Priest makes two melee attacks. \r\n\r\n[b]Dagger[\/b]. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"priest,sea,cultist,reskin","isShared":"on","templateId":"22","blockId":"243564"}