{"name":"Chargebolt","level":"2-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 Bonus Action","range":"Self","duration":"Concentration, up to 1 minute","components":"S, M","materials":"a hunk of lead, and a pinch of sulfur in a tiny zinc containe","description":"You conjure innate energies within you to begin charging a\r\npowerful bolt of energy. On your subsequent turns, you can use\r\nan action to make a ranged spell attack against a creature within\r\n120 feet, launching a bolt of violent energy towards them. The\r\nbolt deals 3d6 lightning damage on a hit, increasing by 1d6 each\r\ntime you end your turn whilst you still concentrate on the spell,\r\nto a maximum of 6d6.\r\n\r\nIf you lose concentration on the spell as you charge it, you\r\ntake half the spells damage.","higherlevels":"When you cast this spell using a spell slot\r\nof 3rd level or higher the maximum damage the spell can deal\r\nincreases by 1d6 per spell slot level above 2nd.","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Sorcerer,Wizard,2nd Level","isShared":"on","templateId":"19","blockId":"243622"}