{"name":"Timephase","level":"7-level","school":"Transmutation","classes":"Sorcerer, Wizard","castingtime":"1 Action ","range":"Self","duration":"Concentration, up to 1 minute","components":"S","materials":"","description":"You begin to shift and fade in and out of time, bending its flow to\r\nyour whim. For the duration, you gain the following benefits:\r\n[ul][li]Attack rolls are made against you with disadvantage[\/li]\r\n[li]When you make a Dexterity saving throw against an effect\r\nthat would allow you to take half damage if you succeed, you\r\ninstead take no damage if you succeed, and half damage if\r\nyou fail.[\/li]\r\n[li]You cannot be pushed, grappled, or restrained.[\/li]\r\n[li]Whenever you move, you are considered to have teleported to\r\nwherever you stop moving.[\/li]\r\n[li]You can take the Dash action as a bonus action on your turn[\/li][\/ul]","higherlevels":"","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Sorcerer,Wizard,7th Level","templateId":"19","blockId":"245065","isShared":"on"}