{"name":"Thunderburst Mine","level":"2-level","school":"Abjuration","classes":"Artificer","castingtime":"1 minute","range":"Touch","duration":"8 hours","components":"V, S, M","materials":"Any tiny nonmagical item, which is destroyed by the activation of the spell","description":"You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).\r\n\r\nWhen the magic trap detonates, each creature in a 10-foot-radius sphere centered on the item must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any subsequent effects of the mines.\r\n\r\nA magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the Artificer that set it disarms it with an action.","higherlevels":"","source":"","tabledata":"","tags":"","templateId":"19","blockId":"267344","isShared":"on"}