{"name":"Cruorwhip","level":"1-level","school":"Necromancy","classes":"Cleric, Sorcerer, Wizard","castingtime":"1 Bonus Action","range":"Self","duration":"1 Minute","components":"V, S","materials":"","description":"You create a whip out of your own blood in your free hand. By\r\nspending a number of hit points, you create a whip similar in size\r\nand shape to a normal whip. If you let go of the whip, it\r\ndisappears, but you can recreate it again as a bonus action.\r\nYou can use your action to make a melee spell attack with the\r\nwhip. For every 5 hit points spent in the casting of this spell the\r\nreach increases by 5 feet, with a minimum health cost of 5 hit\r\npoints. On a hit, the target takes 2d6 necrotic damage.","higherlevels":"When you cast this spell using a spell slot of\r\n3rd level or higher, the damage increases to 3d6. When you use a\r\nspell slot of 5th level or higher, the damage increases to 4d6.\r\nWhen you use a spell slot of 7th level or higher, the damage\r\nincreases to 5d6. When you use a 9th level spell slot, the damage\r\nincreases to 6d6.","source":"Dark Arts Companion","tabledata":"","tags":"Spell,Cleric,Sorcerer,Wizard,1st Level","isShared":"on","templateId":"19","blockId":"295127"}