{"name":"Tides of Blood","level":"3-level","school":"Necromancy","classes":"Sorcerer, Wizard","castingtime":"1 Action","range":"Self (20-foot radius)","duration":"1 Round","components":"V, S","materials":"","description":"You draw out your own blood as well as the blood of corpses\r\nwithin 20 feet of you. You may choose to spend a number of hit\r\npoints, and you may also gain the hit points needed from corpses\r\nwithin the radius, not including those of constructs, elementals,\r\nand undead. Each corpse that had a hit point maximum greater\r\nthan or equal to 5 in life gives 5 hit points towards the casting,\r\nand then cannot be used to cast this spell again.\r\nAs a bonus action on your next turn, you can release the blood.\r\nEach creature within 20 feet of you must make a Dexterity saving\r\nthrow. On a failed save, they take 4d6 + the number of hit points\r\ngained or spent as necrotic damage. On a successful save, they\r\ntake half as much damage.","higherlevels":"When you cast this spell using a spell slot of\r\n4th level or higher, the damage increases by 1d6 for each slot\r\nlevel above 3rd.","source":"Dark Arts Companion","tabledata":"","tags":"Spell,Sorcerer,Wizard,3rd Level","templateId":"19","blockId":"295163","isShared":"on"}