{"name":"Flail (Revised)","type":"Weapon","attunement":"","properties":"\r\n[br]\r\n[b]Exotic.[\/b] Requires special training to have proficiency.\r\n[br]\r\n[b]Extended reach.[\/b] Adds 5ft to your attack range when attacking with this weapon.\r\n[br]\r\n[b]Inertia.[\/b] On your turn if you do anything before attacking, you wind up your mace, Deals +1 more damage.(Moving, interacting with an object, attacking with or without the flail will activate [i]Inertia[\/i]. If attacking with the Flail first, the first attack with flail will do 1d6+1 damage, second attack and beyond until the end of your turn will do 1d6+1+([i]Inertia [\/i]bonus of +1).\r\n[br]\r\n[b]Finesse. [\/b]you can choose to use your Dexterity or Strength modifier for attacking and damage.","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Martial Melee","damage":"1d6+1","secondarydamage":"1d6+2","damagetype":"Bludgeoning","range":"","description":"A Ball connected to a handle by a chain.","rarity":"Uncommon","cost":"45gp","weight":"5 ibs","source":"","image":"","tabledata":"","tags":"weapon, martial, exotic, flail variant, flail, revised, remake","isShared":"on","templateId":"18","blockId":"295537"}