{"name":"Pontiff Guillaume de Sauvignac","class":"Cleric","level":"10","background":"High Priest of @[Die Vesturische Kurie](organization:ecd9a6f7-5acc-4b1e-8231-eeaacd3bf4c4) ","race":"@[Mensch](species:b3a13a5e-5854-42f4-acab-b6ae49da0ba8) , @[Vesturi](ethnicity:6364b11d-fab3-4223-ad90-bfb5dc3dcf06) ","alignment":"Lawful Neutral","ac":"18","initiative":"-1","speed":"30ft.","hitpoints":"63","hitdice":"8","hitdicenumber":"10","strength":"10","dexterity":"8","constitution":"12","intelligence":"14","wisdom":"18","charisma":"16","passivewisdom":"14","proficiencybonus":"4","str_save":"0","dex_save":"-1","con_save":"1","int_save":"2","wis_save":"8","cha_save":"7","acrobatics":"-1","animalhandling":"4","arcana":"6","athletics":"0","deception":"3","history":"6","insight":"8","intimidation":"3","investigation":"2","medicine":"4","nature":"6","perception":"4","performance":"3","persuasion":"3","religion":"6","sleightofhands":"-1","stealth":"-1","survival":"4","proficiences":"\r\nARMOR\r\nHeavy Armor, Light Armor, Medium Armor, Shields\r\n\r\nWEAPONS\r\nFirearms, Simple Weapons\r\n\r\nLANGUAGES\r\nAbyssal, Common, Elvish, Infernal","features":"CLASS FEATURES\r\nCleric Features\r\n\r\nSpellcasting [small]PHB58[\/small]\r\nYou can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.\r\n\r\nDivine Domain [small]PHB58[\/small]\r\nYou choose a divine domain that grants you additional spells and other features related to your deity.\r\n\r\nLife Domain\r\nBonus Proficiency [small]PHB60[\/small]\r\nYou gain proficiency with heavy armor.\r\n\r\nDisciple of Life [small]PHB60[\/small]\r\nWhenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell\u2019s level.\r\n\r\nChannel Divinity [small]PHB58[\/small]\r\nYou can channel divine energy to fuel magical effects a number of times per short rest based on your level: [2nd] 1, [6th] 2, [18th] 3\r\n\r\nChannel Divinity: Turn Undead: 1 Action\r\nChannel Divinity: Preserve Life [small]PHB60[\/small]\r\nAs an action, you can use Channel Divinity and present your holy symbol to restore up to 50 HP divided among any creatures within 30 ft. up to half a creature's HP max. You can\u2019t use this feature on an undead or a construct.\r\n\r\nChannel Divinity: Preserve Life: 1 Action\r\nDestroy Undead CR 1 or Lower [small]PHB59[\/small]\r\nWhen an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.\r\n\r\nBlessed Healer [small]PHB60[\/small]\r\nWhen you cast a spell of 1st level or higher that restores HP to a creature other than you, you regain HP equal to 2 + the spell\u2019s level.\r\n\r\nDivine Strike [small]PHB60[\/small]\r\nOnce on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. [14th] 2d8 radiant damage.\r\n\r\nDivine Intervention [small]PHB59[\/small]\r\nAs an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically.\r\n\r\nDivine Intervention: 1\/Long Rest\r\n\r\n\r\nFirearm Specialist\r\nYou gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon\u2019s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.","attackstable":"Quaterstaff | [roll:1d20+4] | [roll:1d6] | Bludgeoning","attacks":"Quaterstaff Attack: +4 [roll:1d20+4] 1d6 Damage: [roll:1d6]","spellcasting":"","traits":"","ideal":"","bond":"","flaw":"","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"94","sp":"23","ep":"56","gp":"120","pp":"3","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26"}