{"name":"Spike Growth","level":"2-level","school":"Transmutation","classes":"Cleric, Druid, Ranger","castingtime":"1 Action","range":"150 feet","duration":"Concentration, up to 10 minutes","components":"V S M","materials":"(seven sharp thorns or seven small twigs, each sharpened to a point)","concentration":"1","description":"The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.\r\nThe transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.","higherlevels":"","source":"PHB","tabledata":"Area of Effect | 20-foot Radius\r\n[roll: 2d4] | Piercing Damage","tags":"Spell, Druid, 2nd Level","templateId":"19","blockId":"302922","isShared":"on"}