{"name":"Ray of Sickness","level":"1-level","school":"Necromancy","classes":"Cleric, Sorcerer, Wizard","castingtime":"1 Action","range":"60 feet","duration":"Instantaneous","components":"V S","materials":"","description":"A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.","source":"PHB","tabledata":"Ranged Spell Attack | [roll: 1d8] | Poison Damage\r\nSaving Throw | Constitution\r\nCondition | Poisoned","tags":"Spell, Wizard, 1st Level","templateId":"19","blockId":"303837","isShared":"on"}