{"name":"Cuttlefish Glove","type":"Adventuring Gear","attunement":"","properties":"","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"As a bonus action, you can touch a material and the glove will siphon different properties depending on the material touched. It has 5 charges. A charge is used whenever a material is siphoned. After a long rest it regains 1d4+1 charges.\r\n[br]\r\n[b]Possible materials:[\/b]\r\n[ul]\r\n[li]Stone: a[i]dvantage on the next athletics check[\/i][\/li]\r\n[li]Wood: a[i]dvantage on a saving throw or ability check against effects that would try to move you against your will[\/i][\/li]\r\n[li]Metal: [i]as a reaction to an attack, you can add +2 to your AC until the end of your next turn[\/i][\/li]\r\n[li]Soil\/Sand: [i]Advantage on stealth checks in the same terrain[\/i][\/li]\r\n[li]Fabric: [i]as a reaction to falling you can decrease falling damage by 3d10[\/i][\/li]\r\n[\/ul]\r\n","rarity":"Varies","cost":"","weight":"","source":"","image":"","tabledata":"","tags":"t2","isShared":"on","templateId":"18","blockId":"322748"}