{"name":"Erupting Earth","level":"3-level","school":"Transmutation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 Action","range":"120 ft (20 ft)","duration":"Instantaneous ","components":"V, S, M","materials":"A piece of obsidian. ","description":"[center][b][i]Damage Type: [\/i][\/b]Bludgeoning\r\n\r\n[i][b]Saving Throws:[\/b] [\/i]Dexterity\r\n\r\n[b][i]Description: [\/i][\/b]Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.[\/center]","higherlevels":"[center]Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.[\/center]","source":"Elemental Evil Player's Companion , pg. 155","tabledata":"","tags":"spell, erupting earth, druid, sorcerer, wizard, bludgeoning","isShared":"on","templateId":"19","blockId":"325053"}