{"name":"Ice Storm","level":"4-level","school":"Evocation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 Action","range":"300 ft (20 ft)","duration":"Instantaneous ","components":"V, S, M","materials":"A pinch of dust and a few drops of water.","description":"[center][i][b]Damage Type:[\/b] [\/i]Bludgeoning \r\n\r\n[i][b]Saving Throws:[\/b] [\/i]Dexterity \r\n\r\n[i][b]Description:[\/b] [\/i]A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.\r\nHailstones turn the storm's area of effect into difficult terrain until the end of your next turn.[\/center]","higherlevels":"[center]When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.[\/center]","source":"Basic Rules , pg. 252","tabledata":"","tags":"spell, ice storm, bludgeoning, druid, sorcerer, wizard, level 4","isShared":"on","templateId":"19","blockId":"325100"}