{"name":"Blindness\/Deafness","level":"2-level","school":"Necromancy","classes":"Bard, Cleric, Sorcerer, Wizard","castingtime":"1 Action","range":"30 ft","duration":"1 Minute","components":"V","materials":"","description":"[center][i][b]Damage Type:[\/b] [\/i]Blinded\r\n\r\n[i][b]Saving Throws:[\/b] [\/i]Constitution\r\n\r\n[b][i]Description: [\/i][\/b]You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.[\/center]","higherlevels":"[center]When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.[\/center]","source":"Basic Rules , pg. 219","tabledata":"","tags":"spell, blindness\/deafness, blindness, deafness, bard, cleric, sorcerer, wizard, level 2","isShared":"on","templateId":"19","blockId":"331221"}