{"name":"Compelled Duel","level":"1-level","school":"Enchantment","classes":"Paladin","castingtime":"1 Action","range":"30 ft","duration":"1 Minute","components":"V","materials":"","concentration":"1","description":"[center][b][i]Damage Type:[\/i][\/b] Debuff, Control\r\n\r\n[i][b]Attack\/Save Throw:[\/b][\/i] WIS Save\r\n\r\n[b][i]Description: [\/i][\/b]You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn\u2019t restrict the target\u2019s movement for that turn.\r\nThe spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.[\/center]","higherlevels":"","source":"Player's Handbook, pg. 224","tabledata":"","tags":"level 1, paladin, spell, compelling duel","isShared":"on","templateId":"19","blockId":"333259"}