{"name":"Grasp of the Wind","level":"4-level","school":"Evocation","classes":"Ranger","castingtime":"1 bonus action","range":"20ft ","duration":"Instantaneous ","components":"V","materials":"","description":"You call upon the wind to aid you. Each creature you choose within range must make a Strength saving throw. On a failure, they take 4d8 bludgeoning damage and are pulled up to 15 feet in a straight line towards you. Your next attack on a creature that fails before the end of your turn is at advantage. On a success, they take half damage and suffer no other effects.","higherlevels":"When you cast this spell using a spell slot of 4th level or higher, the damage of the spell attack increases by 1d8 for each slot level above the third.","source":"Metabot's Manual of Magical Maneuvers","tabledata":"","tags":"","templateId":"19","blockId":"334817","isShared":"on"}