{"name":"Earth Shatter","level":"5-level","school":"Evocation","classes":"Druid, Paladin, Warlock, Wizard","castingtime":"1 action","range":"40ft ","duration":"one round","components":"V, M","materials":"any weapon","description":"You slam your weapon into the ground, releasing a torrent of energy at a location within range. Creatures within a 5-foot cube at the target location must make a Dexterity saving throw or take 2d10 thunder damage and be flung 20 feet into the air. On a success they take half damage and aren't flung.\r\n[br]Each creature within a 15 feet wide line emanating from you towards the target location must make a Dexterity saving throw. On a failure they take 2d10 bludgeoning damage and fall prone. On a success they take half damage and don't fall prone.","higherlevels":"","source":"Metabot's Manual of Magical Maneuvers","tabledata":"","tags":"","templateId":"19","blockId":"334889","isShared":"on"}