{"name":"Spectral Stampede","level":"5-level","school":"Divination","classes":"Ranger","castingtime":"1 action","range":"30ft ","duration":"up to a minute","components":"V, M","materials":"honeycomb","concentration":"1","description":"A stampede of spectral wildlife charges forth in a line 30 feet long and 15 feet wide emanating from you in a direction you choose. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Dexterity saving throw. On a failed save, the creature takes 8d6 psychic damage and falls prone. On a success, it takes half as much damage and doesn't fall prone. A creature has disadvantage on the save if it was already prone.\r\n[br]A hostile creature treats the area of the spell as difficult terrain. Hostile creatures in the area of effect can't take reactions.","higherlevels":"","source":"Metabot's Manual of Magical Maneuvers","tabledata":"","tags":"","templateId":"19","blockId":"334894","isShared":"on"}