{"name":"Captain Benjamin Hasselt","race":"Human","profession":"Sea Captain","cr":"4","size":"Medium","languages":"Common","alignment":"Chaotic Good","description":"","ideals":"I want to continue my research, but I also need to settle down and start a family.","bonds":"Never will I let the defenseless get into harms way.","flaws":"I need every one of my possessions in quantities of three or more.","suggested_environments":"","ac":"12","hitpoints":"32 (5d8 +10)","strength":"10","dexterity":"18","constitution":"13","intelligence":"15","wisdom":"9","charisma":"17","movement":"30","fly":"","burrow":"","hover":"","swim":"10","climb":"15","senses":"Passive Perception 12","skills":"Acrobatics [b](+4)[\/b]\r\nAnimal Handling [b](-1)[\/b]\r\nArcana [b](+2)[\/b]\r\nAthletics [b](0)[\/b]\r\nDeception [b](+3)[\/b]\r\nHistory [b](+2)[\/b]\r\nInsight [b](+3)[\/b]\r\nIntimidation [b](+3)[\/b]\r\nInvestigation [b](-1)[\/b]\r\nMedicine [b](+2)[\/b]\r\nNature [b](+2)[\/b]\r\nPerception [b](-1)[\/b]\r\nPerformance [b](+3)[\/b]\r\nPersuasion [b](+3)[\/b]\r\nReligion [b](+2)[\/b]\r\nSleight of Hand[b] (+4)[\/b]\r\nStealth [b](+4)[\/b]\r\nSurvival [b](-1)[\/b]","savingthrows":"Dex +4, Con +1, Int +2, Wis -1, Cha +3","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Light-footed[\/b]\r\nThe captain can take the dash or disengage action as a bonus action on each of his turns.\r\n\r\n[b]Sea Legs[\/b]\r\nThe captain has advantage Strength and Dexterity skill checks made while standing on a waterborne vehicle.","actions":"[b]Multi-attack[\/b]\r\nThe captain makes three attacks: one with a whip and two with his rapier.\r\n\r\n[b]Rapier[\/b]\r\nType: Melee\r\nRange: 5 ft.\r\nTo Hit: 7\r\nTarget: 1\r\nOn Hit: (1d8+4) Piercing Damage\r\n\r\n[b]Whip[\/b]\r\nType: Melee\r\nRange: 10 ft.\r\nTo Hit: 7\r\nTarget: 1\r\nOn Hit: (1d4+4) Slashing Damage\r\nDescription: If the target is medium or smaller, it must succeed on a DC 15 strength saving throw. On a failed save the creature is knocked prone.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"864919","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"340120"}