{"name":"Otto's Irresistible Dance","level":"6-level","school":"Enchantment","classes":"Bard, Wizard","castingtime":"1 action","range":"30 feet","duration":"Concentration, up to 1 minute","components":"V","materials":"","concentration":"1","description":"Choose one creature that you can see within range. The\u00a0target begins a comic dance in place: shuffling, tapping\u00a0its feet, and capering for the duration. Creatures that\u00a0can\u2019t be charmed are immune to this spell.\r\n[br]\r\nA dancing creature must use all its movement to\u00a0dance without leaving its space and has disadvantage\u00a0on Dexterity saving throws and attack rolls. While\u00a0the target is affected by this spell, other creatures\u00a0have advantage on attack rolls against it. As an\u00a0action, a dancing creature makes a Wisdom saving\u00a0throw to regain control of itself. On a successful save,\u00a0the spell ends.","higherlevels":"","source":"PHB","tabledata":"","tags":"Spell","templateId":"19","blockId":"342617","isShared":"on"}