{"name":"Dominate Monster","level":"8-level","school":"Enchantment","classes":"Bard, Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"60 feet","duration":"Concentration, up to 1 hour","components":"V, S","materials":"","concentration":"1","description":"You attempt to beguile a creature that you can see\u00a0within range. It must succeed on a Wisdom saving\u00a0throw or be charmed by you for the duration. If you or\u00a0creatures that are friendly to you are fighting it, it has\u00a0advantage on the saving throw.\u00a0While the creature is charmed, you have a telepathic\u00a0link with it as long as the two of you are on the same\u00a0plane of existence. You can use this telepathic link to\u00a0issue commands to the creature while you are conscious\u00a0(no action required), which it does its best to obey. You\u00a0can specify a simple and general course of action, such\u00a0as \u201cAttack that creature,\u201d \u201cRun over there,\u201d or \u201cFetch\u00a0that object.\u201d If the creature completes the order and\u00a0doesn\u2019t receive further direction from you, it defends\u00a0and preserves itself to the best of its ability.\u00a0You can use your action to take total and precise\u00a0control of the target. Until the end of your next turn, the\u00a0creature takes only the actions you choose, and doesn\u2019t\u00a0do anything that you don\u2019t allow it to do. During this\u00a0time, you can also cause the creature to use a reaction,\u00a0but this requires you to use your own reaction as well.\u00a0Each time the target takes damage, it makes a new\u00a0Wisdom saving throw against the spell. If the saving\u00a0throw succeeds, the spell ends.","higherlevels":"At Higher Levels. When you cast this spell with\u00a0a 9th-level spell slot, the duration is concentration,\u00a0up to 8 hours.","source":"PHB","tabledata":"","tags":"Spell","templateId":"19","blockId":"342697","isShared":"on"}