{"name":"Gearsly","class":"Cleric","level":"8","background":"Mercenary Veteran","race":"Skirmisher Warforged","alignment":"Lawful Neutral","ac":"22","initiative":"3","speed":"35","hitpoints":"67","hitdice":"8","hitdicenumber":"8","strength":"12","dexterity":"16","constitution":"16","intelligence":"8","wisdom":"19","charisma":"10","passivewisdom":"14","proficiencybonus":"3","str_save":"2","dex_save":"4","con_save":"4","int_save":"0","wis_save":"8","cha_save":"4","acrobatics":"3","animalhandling":"4","arcana":"-1","athletics":"4","deception":"0","history":"2","insight":"4","intimidation":"0","investigation":"-1","medicine":"7","nature":"-1","perception":"4","performance":"0","persuasion":"3","religion":"-1","sleightofhands":"3","stealth":"3","survival":"4","proficiences":"\r\n[b]ARMOR[\/b]\r\nHeavy Armor, Light Armor, Medium Armor, Shields\r\n\r\n[b]WEAPONS[\/b]\r\nSimple Weapons\r\n\r\n[b]TOOLS[\/b]\r\nSmith's Tools, Three-Dragon Ante Set, Vehicles (Land)\r\n\r\n[b]LANGUAGES[\/b]\r\nCommon","features":"Cleric Features\r\nSpellcastingPHB58\r\nYou can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 15, Spell Attack +7) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.\r\nDivine DomainPHB58\r\nYou choose a divine domain that grants you additional spells and other features related to your deity.\r\nForge Domain\r\nDomain SpellsXGtE18\r\nYou gain domain spells based on your cleric level.\r\nBonus ProficienciesXGtE19\r\nYou gain proficiency with heavy armor and smith\u2019s tools.\r\nBlessing of the ForgeXGtE19\r\nAt the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.\r\nBlessing of the Forge: (No Action)\r\n\/\r\nLong Rest\r\nChannel DivinityPHB58\r\nYou can channel divine energy to fuel magical effects a number of times per short rest based on your level: [2nd] 1, [6th] 2, [18th] 3\r\nChannel Divinity: (No Action)\r\nUses:\r\n\/\r\nShort Rest\r\nChannel Divinity: Turn Undead: 1 Action\r\nChannel Divinity: Artisan's BlessingXGtE19\r\nYou can use your Channel Divinity to conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The thing you create can be something that is worth no more than 100 gp.\r\nChannel Divinity: Artisan's Blessing: (No Action)\r\nDestroy UndeadCR 1 or LowerPHB59\r\nWhen an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.\r\nSoul of the ForgeXGtE19\r\nYou gain resistance to fire damage and while wearing heavy armor, you gain a +1 bonus to AC.\r\nDivine StrikeXGtE19\r\nOnce on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage. [14th] 2d8 fire damage.\r\nDivine Strike: (No Action)\r\nRACIAL TRAITS\r\nWarforged Resilience\r\nYou have advantage on saving throws against being poisoned, and you have resistance to poison damage. You are immune to disease. You don\u2019t need to eat, drink, or breathe. You don\u2019t need to sleep and don\u2019t suffer the effects of exhaustion due to lack of rest, and magic can\u2019t put you to sleep.\r\nSentry's Rest\r\nWhen you take a long rest, you must spend at least 6 hours in an inactive state rather than sleeping. In this state, you appear inert, but it doesn\u2019t render you unconscious, and you can see and hear as normal.\r\nIntegrated Protection\r\nYour body has built-in defensive layers, which determine your armor class.\r\nNo Choice Made\r\nSwift\r\nYour walking speed is increased by 5 feet.\r\nLight Step\r\nWhen you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace.\r\nLight Step: (No Action)","attackstable":"","attacks":"","spellcasting":"","traits":"I\u2019m haunted by memories of war. I can\u2019t get the images of violence out of my mind.\r\n","ideal":"Live and Let Live. Ideals aren\u2019t worth killing over or going to war for. (Neutral)","bond":"I would still lay down my life for the people I served with.","flaw":"I have little respect for anyone who is not a proven warrior.\r\n","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"67","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"34370"}