{"name":"Nyla Del'armgo","race":"Drow","profession":"Enchanter","cr":"CR 9","size":"Medium","languages":"Common, Elvish, Undercommon, Abyssal","alignment":"Lawful Evil","description":"Nyla is an ambitious drow wizard who tends to a shop in Mantol Derith. She is friendly enough to newcomers to try and make a sale but wont bat an eye to deal out death.","ideals":"I will make enough to do what I please.","bonds":"I will serve my house to the best of my abilities. ","flaws":"","suggested_environments":"","ac":"12 (15 with mage armor)","hitpoints":"99","strength":"9","dexterity":"14","constitution":"16","intelligence":"18","wisdom":"13","charisma":"12","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Darkvision 120ft, Passive perception 15","skills":"Arcana +8 Deception +6\u00a0 Perception +5 Stealth +6","savingthrows":"Intelligence +8 Wisdom +5","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"Spell attack bonus +8 Spell save DC 16.\r\n\r\nCantrips (at will): dancing lights, mage hand, minor illusion, poison spray, ray of frost\r\n1st level (4 slots): mage armor, magic missile, shield, disguise self, charm person, sleep\r\n2nd level(3 slots): misty step, web, magic weapon\r\n3rd level (3 slots): fly, lightning bolt, haste\r\n4th level (3 slots): Evard's black tentacles, greater invisibility, Otiluke's resilient sphere\r\n5th level (2 slots): cloudkill, dominate person, animate objects\r\n6th level (1 slot): mass suggestion, disintegrate\r\n7th level (1 slot): finger of death, simulacrum","atwill":"","onceperday":"darkness, faerie fire, levitate","twiceperday":"","thriceperday":"","specialabilities":"Fey Ancestory: The drow has advantage on saving throws against being charmed and magic can't put the drow to sleep.\r\nSunlight Sensitivity: While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (perception) checks.","actions":"Staff. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2 (1d6-1) bludgeoning damage, plus 3 (1d6) poison damage.\r\nSummon Demon (1\/day) The drow magically summmons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of the summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until its summoner dies, or until its summoner dismisses it as an action.\u00a0","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"22","blockId":"343973","isShared":"on"}