{"name":"Bito Kanzashi","race":"Automaton","profession":"Kyotouryu ","cr":"","size":"Medium","languages":"Yokai, Koryo-go","alignment":"Any","description":"A solar powered clockwork doll that is sentient, can think by itself, and can adapt to any situation.","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"20","hitpoints":"100HP","strength":"18","dexterity":"12","constitution":"20","intelligence":"12","wisdom":"12","charisma":"22","movement":"40","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Passive Perception 14, Darkvision 120 ft","skills":"","savingthrows":"Str (+4), Dex (+2), Con (+10), Int (+2), Wis (+7), Cha (+11)","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"Frightened, Exhausted, Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Skill Link: [\/b]Bito Kanzashi's skill checks and saving throws use its master's modifiers.\r\n\r\n[b]No Link: [\/b]If the doll's HP is reduced to 0 or if its wielder falls unconscious, it ceases to function. If reduced to 0 hp, it must spend 4 hours recharging in the sun, after which it retarts with 50 HP, regaining 25 more with every hour until it's at capacity.\r\n\r\n[b]Selfless Protection: [\/b]If Bito Kanzashi is within 5 ft of its master, either the doll or the master can use an action to merge with the other.\r\n[br]-[b]Merged:[\/b]\r\n[br]--Master's AC becomes equal to Bito Kanzashi's\r\n[br]--Advantage on strength and dexterity saving throws\r\n[br]--Any damage done is reduced from the dolls HP pool\r\n[br]--If the pool reaches 0 Selfless Protection ends\r\n[br]--Master's action pool is limited to the doll's available actions\r\n\r\n[b]Overdrive: [\/b]Bito Kanzashi can enter a Hyper-Active State for 1 minute if not under the effects of Selfless Protection. \r\n[br]-[b]Hyper-Active State:[\/b]\r\n[br]--All of Bito Kanzashi's attacks are made with advantage\r\n[br]--All of Bito Kanzashi's attacks gain a +5 to damage\r\n[br]--Movement becomes 50 ft\r\n[br]--Advantage on strength and dexterity saving throws\r\n[br]--Immune to all negative conditions\r\n[br]--Enters Overheated after duration\r\n[br][b]-Overheated:[\/b]\r\n[br]--Duration of 5 minutes\r\n[br]--Falls prone\r\n[br]--Speed becomes 20 ft\r\n[br]--Auto fails strength and dexterity saving throws\r\n[br]--Only action or bonus action, no reactions\r\n[br]--At the cost of 1\/2 maximum health can reenter overdrive for 30 seconds. After this emergency overdrive ends Bito Kanzashi needs to be repaired by master smith.","actions":"[b]Mulitattack: [\/b]Bito Kanzashi makes any combination of four katana or launch sword attacks. They are treated as magical.\r\n[br][b]Katana[\/b]: Melee Weapon Attack: +12 [roll:1d20+12] to hit, reach 5 ft, one target. Hit: 14[roll: 1d10+8] slashing damage.\r\n[br]\r\n[b]Launch Sword: [\/b]Ranged Weapon Attack: +12 [roll:1d20+12] to hit, reach 30\/120 ft, one target. Hit: 14[roll: 1d10+8] slashing damage.\r\n\r\n[b]Overdrive Multiattack: [\/b]Bito Kanzashi makes any combination of four katana or launch sword attacks. They are treated as magical.\r\n[br]\r\n[b]Katana:[\/b] Melee Weapon Attack: +12\r\n[roll:1d20+12]\r\nto hit, reach 5 ft, one target. Hit: 17 [roll:1d10+13] slashing damage.\r\n[br][b]Launch Sword:[\/b] Ranged Weapon Attack: +12\r\n[roll:1d20+12]\r\nto hit, reach 30\/120 ft, one target. Hit: 17 [roll:1d10+13] slashing damage.\r\n","reactions":"[b]Opportunity Attack:[\/b]\r\n[br]Katana: Melee Weapon Attack: +12 [roll:1d20+12] to hit, reach 5 ft, one target. Hit: 14[roll: 1d10+8] slashing damage.\r\n[br][b]Overdrive Opportunity Attack:[\/b]\r\n[br]Katana: Melee Weapon Attack: +12\r\n[roll:1d20+12]\r\nto hit, reach 5 ft, one target. Hit: 17\r\n[roll:1d10+13] slashing damage.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"344440"}