{"name":"Satyr","abilityscores":"Your Charisma score increases by 2, and your Dexterity score increases by 1.","size":"Medium","speed":"35 ft.","languages":"You can speak, read, and write Common and Sylvan.","features":"[b]Age. [\/b]Due to their dangerous and hedonistic lifestyles, most Satyrs only live to roughly 50 years of age, despite aging at the same rate as humans.\r\n\r\n[b]Alignment.[\/b] Satyrs are inherently chaotic, leaning towards neither good nor evil.\r\n\r\n[b]Cantrip.[\/b] You know one cantrip from the Bard spell list, and Charisma is your spellcasting ability for this spell.\r\n\r\n[b]Natural Weapon.[\/b] If you hit with your horns as an unarmed attack, you are considered proficient and deal bludgeoning damage equal to (1d6 + your Strength modifier).\r\n\r\n[b]Sure-Footed.[\/b] You have advantage on Strength and Dexterity saves made against effects that could knock you prone.\r\n","tabledata":"","tags":"","isShared":"on","templateId":"23","blockId":"364130"}