{"name":"Earth Tremor","level":"1-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 action","range":"Self (10-foot radius)","duration":"Instantaneous","components":"V,S","materials":"","description":"You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. ","source":"Xanathar's Guide to Everything","tabledata":"","tags":"1st level, evocation, bard, druid, sorcerer, wizard, damage, AoE, damage, elemental, earth, prone, utility, sphere, verbal, somatic","isShared":"on","templateId":"19","blockId":"375439","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}