{"name":"Find the Path","level":"6-level","school":"Divination","classes":"Bard, Cleric, Druid","castingtime":"1 minute","range":"Self","duration":"1 day","components":"V,S,M (a set of divinatory tools \u2013 such as bones, ivory sticks, cards, teeth, or carved runes \u2013 worth 10 gp and an object from the location you wish to find)","materials":"","concentration":"1","description":"This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plan of existence, a destination that moves (such as a mobile fortress), or a destination that isn\u2019t specific (such as \"a green dragon\u2019s lair\u201d), the spell fails.\r\nFor the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.","higherlevels":"","source":"Player's Handbook","tabledata":"","tags":"6th level, divination, concentration, bard, cleric, druid, self, buff, utility, verbal, somatic, material, consumed","isShared":"on","templateId":"19","blockId":"376909","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}