{"name":"Find Traps","level":"2-level","school":"Divination","classes":"Artificer, Cleric, Druid, Ranger","castingtime":"1 action","range":"120 feet","duration":"Instantaneous","components":"V,S","materials":"","description":"You sense the presence of any trap within range.\r\nA trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the [i]alarm[\/i] spell, a [i]glyph of warding[\/i], or a mechanical pit trap, or bait that leads to an ambush, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.\r\n\r\nThis spell merely reveals that a trap is present. You don\u2019t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. ","higherlevels":"","source":"Player's Handbook","tabledata":"","tags":"2nd level, divination, artificer, cleric, druid, ranger, self, utility, buff, verbal, somatic, altered","isShared":"on","templateId":"19","blockId":"376910","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}