{"name":"Ice Storm","level":"4-level","school":"Conjuration","classes":"Druid, Sorcerer, Wizard","castingtime":"1 action","range":"300 feet","duration":"Instantaneous","components":"V,S,M (dust and water)","materials":"","description":"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.\r\nEach creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.\r\n\r\nHailstones turn the storm\u2019s area of effect into difficult terrain until the end of your next turn. ","higherlevels":"When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. ","source":"Player's Handbook","tabledata":"","tags":"4th level, conjuration, druid, sorcerer, wizard, AoE, damage, debuff, cylinder, elemental, cold, bludgeoning, verbal, somatic, material","isShared":"on","templateId":"19","blockId":"377060","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}