{"name":"Immolation","level":"5-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"90 feet","duration":"1 minute","components":"V","materials":"","concentration":"1","description":"Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 10d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target burns with magical fire for the spell\u2019s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. The flames of this spell ignores fire resistance. These magical flames can\u2019t be extinguished by nonmagical means.\r\nIf damage from this spell kills a target, the target is turned to ash. ","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"5th level, evocation, sorcerer, wizard, concentration, damage, single target, verbal","isShared":"on","templateId":"19","blockId":"377071","world":"507b9ab4-a370-4da9-a6e7-74d148f06558","folder":""}