{"name":"Shakoa","abilityscores":"Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1","size":"Medium","speed":"30 feet., swim equal to your walking speed","languages":"Common and one additional language of your choice","features":"[h3]Amphibious[\/h3]\r\nYou have a swimming speed equal to your walking speed, and you can breathe air and water.\r\n\r\n[h3]Bite[\/h3]\r\nYou have a razor toothed maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier in piercing damage, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n[h3]Darkvision[\/h3]\r\nAccustomed to life in deepwater areas, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\n[h3]Feeding Frenzy[\/h3]\r\nWhen you bite a creature that isn't a Construct or an Undead and doesn't have all its hit points, you can choose to feed. Spend a number of Hit Dice up to your proficiency bonus. Roll the die and add your Constitution modifier. You regain a number of hit points equal to the total. If healing in this way restores you to your hit point maximum, any surplus healing is converted to temporary hit points.\r\n\r\nYou can spend hit die in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. \r\n\r\n[h3]Wave Speaker[\/h3]\r\nYou have proficiency with the spear, trident, and net. In addition, using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.","tabledata":"","tags":"erenel, race, shakoa","templateId":"23","blockId":"392059","world":"32a96aec-32a9-4ef7-912f-7324f3d8255c","folder":"null","isShared":"on"}