{"name":"Minotaur","abilityscores":"Str +2, Con +1","size":"Medium","speed":"30ft","languages":"S\/R\/W Common\r\nS\/R\/W Minotaur","features":"[b]Horns[\/b]: Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + you [i]Strength[\/i]\u00a0modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n[b]Goring Rush: [\/b]Immediately after you use the dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.\u00a0\r\n\r\n[b]Hammering Horns: [\/b]Immediately after you hit a creature with a melee attack as part of the [i]Attack [\/i]action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a [i]Strength [\/i]saving through against a [i]DC [\/i]equal 8 + your proficiency bonus + your [i]Strength[\/i]\u00a0modifier, you push it up to 10 feet away from you.\u00a0\r\n\r\n[b]Imposing Presence: [\/b]You have proficiency in one of the following skills of your choice: Intimidation or Persuasion","tabledata":"","tags":"Races, ","isShared":"on","templateId":"23","blockId":"451313","world":"6d6f0fca-ae8b-401c-96c5-b25d22759a41","folder":""}