{"name":"Vastaya","abilityscores":"+2 Char. +1 Dex.","size":"Medium","speed":"30 ft.","languages":"Common, Vastaya","features":"Age:\r\nThe aging process of vastaya is largely unknown. They age about 7 times slower than humans, and they can live well over 1000 years.\r\n\r\nAlignment:\r\nVastaya tend towards chaotic alignments. Their main goal is to preserve the balance of magic and nature.\r\n\r\nChimeric Tribes:\r\nChoose your chimeric anchestry, the tribe you belong to. Options include: Marai (Fish), Lhotlan (Bird), Kiilash (Cat), Oovi-Kat (Chameleon), Fauhwoon (Fox), Shimon (Monkey) and Omikayalan (Deer). Each granting you a benefit listed below. Additionaly your appearance is determined by your chimeric anchestry, resulting in a mix of human and animal.\r\n\r\nFish Anchestry : You gain a swiming speed equal to your walking speed and you gain the ability to breathe underwater. You touch a container of nonmagical water. You magically imbue the water to gain revitalizing properties. Up to 5 creatures that drink from the water for the regain 1d4+Charisma hitpoints. Any creature can only regain hit points in that way once per day. Resetting at dawn.\r\n\r\nBird Anchestry: Once per long rest you gain a flying speed for one minute. You gain a ranged unarmed strike equal to 1d4+your dex modifier.\r\n\r\nFeline Anchestry:Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns. You gain Darkvision out to 60 feet.\r\n\r\nChameleon Anchestry: You can change your appearance as if you had cast the alter self spell once per long rest.\r\n\r\nFox Anchestry: Once per long rest you can attempt to magically seduce a creature you can see. It must succed on a charisma saving throw equal to 8+proficiency bonus+charisma modifier. If it fails the saving throw, it views you as incredibly beautiful and tries its best to please you for one hour. It won't do anything that is directly harmful to it and the charm ends, as soon as it takes damage from you or your allies. When the charm ends, the target doesn't know it was charmed however it will be more weary of you.\r\n\r\nMonkey Anchestry: You gain a climbing speed equal to your walking speed. Additonally your tail gives you advantage on acrobatics checks used to maintain your balance.\r\n\r\nDeer Anchestry: If you move at least 20 feet in a straight line immediately before attacking, you either gain a +5 bonus to the attack's damage roll.\r\n\r\nFey Anchestry:\r\nYou have advantage on Saving Throws against being charmed, and magic can\u2019t put you to sleep.\r\n\r\nProficiencies:\r\nYou gain proficiency with two skills and a musical instrument of your choice.","tabledata":"","tags":"","templateId":"23","blockId":"454636","world":"c2f1e1f5-8544-476a-9eea-6cc14363749a","folder":"229","isShared":"on"}