{"name":"Arius Bonesaw","class":"Druid","level":"2","background":"Surgeon","race":"Satyr","alignment":"Chaotic Good","ac":"16","initiative":"2","speed":"30","hitpoints":"22","hitdice":"8","hitdicenumber":"1","strength":"14","dexterity":"14","constitution":"17","intelligence":"10","wisdom":"15","charisma":"14","passivewisdom":"12","proficiencybonus":"2","str_save":"2","dex_save":"2","con_save":"3","int_save":"2","wis_save":"4","cha_save":"2","acrobatics":"2","animalhandling":"2","arcana":"0","athletics":"2","deception":"2","history":"0","insight":"4","intimidation":"2","investigation":"0","medicine":"4","nature":"2","perception":"2","performance":"2","persuasion":"2","religion":"0","sleightofhands":"2","stealth":"2","survival":"4","proficiences":"Armor: Light armor, medium armor, shields (Non-metal).\r\nWeapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears. \r\nTools: Herbalism kit, Poisoner's kit, Painter's (Tattoo) Supplies. \r\nInstruments: Aulos, lyre. \r\nLanguages: Common, Sylvan, Druidic.","features":"Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n \r\nMusical Training: You are proficient in 2 instruments of your choice.\r\n \r\nExotic Body: Normal articles don\u2019t fit you, and your people do not clothe or armor themselves. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you.\r\n \r\nSacred Revels: Your divine parentage enables you to continue in revels and dances long past when others would tire. You have advantage on saving throws against alcohol, narcotics, and poisons. Additionally, once per long rest, you may reduce your level of exhaustion by 1 while you participate in festivities, even if you are the only one reveling\r\n \r\nHorns: You have grown a pair of horns that naturally function as a 1d4 weapon which you are proficient in. Strength is the ability for their use.\r\n \r\nMask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.\r\n\r\nDoctor\u2019s Perks: With this feature, you may go into any town or city and maintain a of living at par with all others. In addition, you may openly purchase poisons without suspicion as part of their duties to the surgeon\u2019s guild.\r\n\r\nGAIA'S PROTECTION: At 2nd level, druids of the circle of leaves gain limited control over plants and vegetation around them. As an action, you may cause the vegetable matter in a 15 foot radius around a point you can see to swell with vegetable growth. Any creatures in this area must make a Wisdom saving throw to notice the growing vegetation before it ensnares them; on a failure, the targets are grappled and restrained.\r\nCreatures caught in this way may make a Strength saving throw at the beginning of each of their turns to break free. Fire damage equal to twice your level also frees any restrained creatures in the growth.\r\nOn each of your turns when a creature is grappled, you may use your bonus action to attempt to move any creature caught in the vegetation by up to 15 feet in a single direction. The creature may make a Dexterity save to attempt to resist this movement. If the movement would take the creature out of the range of the vegetation growth, the creature is hurled the remaining distance and is no longer restrained or grappled. After you have used this ability, you may not use it again until you have completed a long rest.","attackstable":"Scimitar | [roll:1d20+4] | [roll:1d6+2] | Slashing\r\nQuarterstaff | [roll:1d20+4] | [roll:1d6+2] [roll:1d8+2] | Bludgeoning\r\nDagger | [roll:1d20+4] | [roll:1d4+2] | Piercing","attacks":"Scimitar Attack: +4 [roll: 1d20+4] 1d6+2 Damage: [roll 1d6+2]\r\nQuarterstaff Attack: +4 [roll:1d20+4] | [roll:1d6+2] [roll:1d8+2] | Bludgeoning\r\nDagger | [roll:1d20+4] | [roll:1d4+2] | Piercing","spellcasting":"","traits":"I enjoy bringing nature to the cities, helping people reconnect with the world and old ways. \r\n\r\nI try to be serious and stoic, but my impish satyr nature often comes through despite my best efforts. Especially if I've drank alcohol. ","ideal":"I must make a mark on the world for the Satyrs, by being the best healer and surgeon I can be. I hope to break down the stereotypes surrounding my people, and find homes for the others. ","bond":"Its my responsibility to take care of my patients. While someone injured is in my care, I will do nearly anything to protect them. ","flaw":"Despite my best efforts, I can't resist the draw of alcohol if its offered to me. \r\n\r\nI get very angry and spiteful if someone assumes I am merely some drunken mad creature. It sometimes leads to poor decisions. ","spellbook_0":"Druidcraft, Mending","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"17","sp":"13","ep":"","gp":"9","pp":"","equipment":"Wooden Shield, scimitar, studded leather armor, explorer's pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50ft of hemp rope), druidic focus, herbalism kit, medical kit (-1), book of medical lore, set of common clothes, 1 dagger, 1 staff. 1 Potion of healing, Spell Scroll of Control Water.","inspiration":"1","class_resources":"","hitpoints_current":"22","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"895","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"3","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"46110"}