{"name":"Warforged ","abilityscores":"+2 Con, +1 Any","size":"Medium","speed":"30","languages":"You can speak, read, and write Common and one other language of your choice.","features":"[b]\r\n\r\nConstructed Resilience\r\n\r\n[\/b]\r\nYou were created to have remarkable fortitude, represented by the following benefits:\r\n\u2022 You have advantage on saving throws against being poisoned, and you have resistance to poison damage.\r\n\u2022 You don't need to eat, drink, or breathe.\r\n\u2022 You are immune to disease.\r\n\u2022 You don't need to sleep, and magic can't put you to sleep.\r\n\r\n[b]Sentry's Rest[\/b]\r\nWhen you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.\r\n\r\n[b]Integrated Protection[\/b]\r\nYour body has built-in defensive layers, which can be enhanced with armor:\r\n\u2022 You gain a +l bonus to Armor Class.\r\n\u2022 You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.\r\n\u2022 While you live, your armor can't be removed from your body against your will.\r\n\r\n[b]Specialized Design[\/b]\r\n\u2022 You gain one skill proficiency and one tool proficiency of your choice.\r\n","tabledata":"","tags":"Warforged, Eberron: Rising from the Last War","isShared":"on","templateId":"23","blockId":"461793","world":""}