{"name":"Kilnkin","abilityscores":"Kilnkin are a diverse people with natural strength and talents dictated by their mote and anima. One ability score of your choice that increased by your mote or anima subrace increases by an additional 1.","size":"Medium","speed":"30 ft. ","languages":"You can speak, read, and write\r\nCommon and Primordial.","features":"[b]Age.[\/b] Kilnkin reach maturity quicker than many\r\nother races, reaching full maturity at the age of 5. The\r\noldest kilnkin rarely live beyond 100 years.\r\n\r\n[b]Alignment.[\/b] A traditional people, most Kilnkin are\r\nLawful. They tend towards Good or Neutral.\r\n\r\n[b]Size.[\/b] What variation exists between the kilnkin is\r\nentirely dependent on their dress, behavior, and body\r\nmodifications. The alchemical process that animates\r\nthem requires all kilnkin to stand exactly 5 feet tall\r\nand weighing 150 pounds.\r\n\r\n[b]Alchemical Resilience.[\/b] Your alchemical physiology\r\nrenders you exceptionally hardy to many dangers.\r\nYou have resistance against poison damage and\r\ngain advantage on saving throws against poison.\r\nAdditionally, you are immune to disease.\r\n\r\n[b]Exceed Mortal Limits.[\/b] As a bonus action on\r\nyour turns, you can cause the alchemical processes\r\nanimating you to grant you the ability to exceed mortal\r\nlimitations. For the next minute, you ignore the effects\r\nof any exhaustion levels you have. At the end of this\r\nminute, you gain a level of exhaustion. Once you use\r\nthis trait, you must finish a short or long rest before\r\nyou can use it again.\r\n\r\n[b]Progenitor\u2019s Expertise. [\/b]You have proficiency\r\nwith alchemist\u2019s supplies and potter\u2019s tools. Your\r\nproficiency bonus is doubled for any ability check you\r\nmake that uses either proficiency.\r\n[h1]Subraces.[\/h1]\r\nEach kilnkin is an intersection between\r\ntheir primary material components, represented\r\nby their mote subrace, and those of their primary\r\nanimating alchemical substance, represented by their\r\nanima subrace. Choose one mote subrace and one\r\nanima subrace.\r\n[h2]Mote of Might[\/h2]\r\nYour body is made of a rust colored clay. According\r\nto kilnkin custom, this mote indicates you could best\r\nserve society as a warrior or hunter. \r\n[br]\r\n[b]Ability Score Increase.[\/b] Your Strength score\r\nincreases by 1.\r\n\r\n[b]Powerful Build.[\/b] You count as one size larger when\r\ndetermining your carrying capacity and the weight\r\nyou can push, drag, or lift.\r\n\r\n[b]Exceeding Strength.[\/b] When you use your Exceed\r\nMortal Limits trait, your Strength score increases by 4\r\nto a maximum score of 22 for the next minute.\r\n[h2]Mote of Finesse[\/h2]\r\nYour body is made of a dusty blue clay. According to\r\nkilnkin custom, this mote indicates you could best\r\nserve society as an artisan or scribe.\r\n[br]\r\n[b]Ability Score Increase.[\/b] Your Dexterity score\r\nincreases by 1.\r\n\r\n[b]Fleet of Foot.[\/b] Your base walking speed\r\nincreases to 35 feet.\r\n\r\n[b]Exceeding Dexterity.[\/b] When you use your Exceed\r\nMortal Limits trait, your Dexterity score increases by\r\n4 to a maximum score of 22 for the next minute.\r\n[h2]Mote of Vigor[\/h2]\r\nYour body is made of a dull yellow clay. According to\r\nkilnkin custom, this mote indicates you could best\r\nserve society as a laborer. \r\n[br]\r\n[b]Ability Score Increase.[\/b] Your Constitution score\r\nincreases by 1.\r\n\r\n[b]Kilnkin Toughness.[\/b] Your hit point maximum\r\nincreases by 1, and it increases by 1 every time you\r\ngain a level.\r\n\r\n[b]Exceeding the Constitution.[\/b] When you use your\r\nExceed Mortal Limits trait, your Constitution score\r\nincreases by 4 to a maximum score of 22 for the\r\nnext minute.\r\n[h2]Anima of Reason[\/h2]\r\nYou are animated by the golden fire of reason.\r\nAccording to kilnkin custom, this anima indicates you\r\ncould best serve society as an educator or innovator. \r\n[br]\r\n[b]Ability Score Increase.[\/b] Your Intelligence score\r\nincreases by 1.\r\n\r\n[b]Bonus Proficiencies.[\/b] Choose and gain proficiency\r\nin any two skills of your choice.\r\n\r\n[b]Exceeding Intelligence. [\/b]When you use your Exceed\r\nMortal Limits trait, your Intelligence score increases\r\nby 4 to a maximum score of 22 for the next minute.\r\n[h2]Anima of Acuity[\/h2]\r\nYou are animated by the silver fire of acuity. According\r\nto kilnkin custom, this anima indicates you would best\r\nserve society as a mediator or historian. \r\n[br]\r\n[b]Ability Score Increase. [\/b]Your Wisdom score\r\nincreases by 1.\r\n\r\n[b]Flash of Intuition.[\/b] When you make an ability check\r\nyou can use your reaction to spark a flash of intuition,\r\ngiving you advantage on the ability check. Once you\r\nuse this trait, you can\u2019t use it again until you finish a\r\nshort or long rest.\r\n\r\n[b]Exceeding Wisdom. [\/b]When you use your Exceed\r\nMortal Limits trait, your Wisdom score increases by 4\r\nto a maximum score of 22 for the next minute.\r\n[h2]Anima of Charm[\/h2]\r\nYou are animated by the copper fire of charm. Your\r\nduty to kilnkin society is to serve as an ambassador or\r\ncommunity leader. According to kilnkin custom, this\r\nanima indicates you would best serve society as an\r\nambassador or community leader. \r\n[br]\r\n[b]Ability Score Increase.[\/b] Your Charisma score\r\nincreases by 1.\r\n\r\n[b]Bonus Languages. [\/b]Choose any three languages.\r\nYou can read, write, and speak those languages.\r\n\r\n[b]Exceeding Charisma. [\/b]When you use your Exceed\r\nMortal Limits trait, your Charisma score increases by\r\n4 to a maximum score of 22 for the next minute.\r\n","tabledata":"","tags":"Race","isShared":"on","templateId":"23","blockId":"469226","world":"5f6f92f6-d12b-4dad-9ea7-eabcd38bb19c","folder":""}