{"name":"Earth Tremor","level":"1-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)","castingtime":"1 Action","range":"10ft","duration":"Instantaneous","components":"V, S","materials":"","description":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes [roll:1d6] bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. ","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by [roll:1d6] for each slot level above 1st. ","source":"PHB","tabledata":"","tags":"PHB, Spells, 1st","templateId":"19","blockId":"479849","world":"218533f0-b351-4db5-9837-8920e56f6d74","folder":"","isShared":"on"}